![]() The better the boat on which players sail, the better the chance the boat comes through unscathed by its collisions. Along the way, the boat can hit rocks, which slow its speed, or run into storms and fog which do the same. Now, the players can leave for their destination. Some of the items are useless, like the gold-sniffing gophers and the trail bike, while others might make a profit for the players once they reach Dawson. A man at the dock is selling things players might want to buy for the trip. ![]() Both these things are wise purchases, as players will need them later. They can also purchase a saw and an extra sled. At the outfitters, players must buy a kit. Once players have bought tickets, they can head to the outfitter's shop. Players must also wait for them to be repaired. The others are slower and, in the case of the least expensive ship, on its last legs. The most expensive ships leave right away and are the fastest. Once players have chosen a partner, they must book passage on one of three ships. Each has a different amount of money to add to the pot. One is a gold prospector, another is a native American with the others being a carpenter or a rich banker. ![]() At the travel office, players must choose a partner from one of the four given. On the street, they can talk to the people and ask them for tips about travelling to the Yukon or head into the travel office or outfitters. Once players have decided on which trail to take, they can head into town. Skagway's trail is longer and easier while Dyea's trail is shorter and harder to travel. There are two towns players can head for: Skagway and Dyea. ![]() First, players must decide where they are heading. Players take the part of eager prospectors heading north from Seattle to take part in the gold rush. The Yukon Gold Rush of 1897 is the subject of The Yukon Trail by the Minnesota Educational Computing Corporation. ![]()
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